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n educational assessment, testing is a cognitive investigative string
in an educational system that may involve several tests as a means of assessing
a learner given several subject matter areas.
A Test: Just as a meter rule is a physical measurement instrument, a test is
a psychological or educational measurement instrument. A meter rule is a systematic
arrangement of calibrated marks on a piece of wood or metal each mark
representing a given amount of length or height which must be matched by what
is being measured before it could be said to be of that length or height. Similarly,
a test is a collection of devotedly developed and calibrated items arranged
systematically to provide a means of quantifying the amount of what is being
measured that a person, body or event possesses. Hence a test provides a
calibrated line along which the amount of trait or ability under measurement
possessed by an individual can be located.
Test item: In educational measurement, a test is like a meter rule and an item
determines one calibrated mark on the rule.
In cognitive testing, an item is a calibrated cognitive task, statement
or problem which when presented to the learner elicits from him/her the amount of
behaviour under measurement called for in the course objective such that the
learner’s reaction to it reflects how much of the desired behaviour or
knowledge he/she possesses or has acquired.
During testing, a testee comes to the testing scene equipped with
his/her level of ability or knowledge demanded by the test. An item is designed
to pose a cognitive challenge to, or cognitive demand on the level of ability
under measurement possessed by an individual and hence to elicit or provoke such
ability into action. The ability is latent and not seen nor can it be perceived
hence to measure it, it has to be provoked into action by posing a task or
problem that calls on it for solution. Such task or problem is called an item. Therefore
an item serves as a stimulus to the latent ability or knowledge possessed by
the individual or acquired during a course. To be a good item, it must be
constructed to illicit the desired ability only and in such a way that only
those who possess the desired ability to a level that matches the cognitive
resistance of an item can react correctly to it. An item’s cognitive resistance
or demand is the ability just necessary to overcome the item. Each item has a
specific amount of cognitive demand which determines its place on the
measurement line for the desired ability or trait.
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